Guilloutina: Deep Space 2019

Built for the 2019 FRC Game, Deep Space, Guilloutina was designed to place balls and hatch panels at all three levels of the rocket. During sandstorm, it can be controlled through driver cameras and vision code to align onto field targets, allowing scoring on the cargoship and rocket.


Kernbread: Power Up 2018

Our robot from the 2018 FRC game Power Up, named Kernbread, was capable of placing cubes on the scale or switch, and pushing cubes into the exchange. The robot was also able to score points in the switch during the autonomous period, using motion profiling to complete either a left, center, or right autonomous run.


Kernflake: Offseason 2018

Kernflake began in the 2017 offseason as our practice drive train, proving useful for gaining experience with the construction of a drive train. However, Kernflake was used in the 2018 Power Up season as a robot for driver practice when fitted with witheld mechanisms after the stop build day. Kernflake is now used in outreach events, where team members allow younger drivers to operate the robot due to its simplicity and stability.


Good Vibes: Steamworks 2017

Our robot from the 2017 FRC game Steamworks, named Good Vibes, was a primarily gear and climbing oriented robot. This robot was able to score points in autonomous mode, and retrieve fallen gears from the ground. The robot also used a winch to climb the side of an airship, scoring even more points in the end-game.


Caligula: Stronghold 2016

Our robot from the 2016 FRC game Stronghold named Caligula was designed with a low profile, allowing for quick navigation of various obstacles in the arena and shots into both low and high goals


Christopher: Recycle Rush 2015

Our robot from the 2015 FRC game Recycle Rush was named Christopher. As the first robot built by our team, Christopher demonstrated the skill and dedication of the newly formed team. The robot could stack and move totes, lift trash cans, and deposit "litter" into trash cans stacked upon totes.